//==============================================================================
// war salamander_anim.txt
//==============================================================================

//==============================================================================
define birthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX C Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define eclipseSFX
{
	SetSelector
	{
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}			 
	}
}

//=============================================================================
anim Birth
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual Special C Salamander_idleA
				connect HOTSPOT birthSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Salamander_swimidleA
				connect HOTSPOT birthSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual Special C Salamander_idleA
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Salamander_swimidleA
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual Special C Salamander_attackA
				length 1.35
				Tag Attack 0.6 true
				Tag GenericSound 0.35 true
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Salamander_swimattackA
				length 1.35
				Tag Attack 0.6 true
				Tag GenericSound 0.35 true
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual Special C Salamander_deathA
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Salamander_swimdeathA
			}
		}
	}
}

//==============================================================================
anim bored
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual Special C Salamander_boredA
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Salamander_swimboredA
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual Special C Salamander_walkA
				length 1.0
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Salamander_swimwalkA
				length 1.5
			}
		}
	}
}

//==============================================================================
anim flail
{
	SetSelector 
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual Special C Salamander_flailA
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Salamander_swimflailA
			}
		}
	}
}

//==============================================================================
anim whirlwindAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special C Salamander_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.48 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.21 false SwordSwing checkVisible 
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}